الفهرس | يوجد فقط 14 صفحة متاحة للعرض العام |
المستخلص Research problem: (What the general framework of the Teaching program using electronic games for the development of some of the elements of environmental literacy of primary schools students in Kuwait State?) Method of analysis: Descriptive method is used here through a quasiexperimental field study. Procedures: 1 - Identifying a list of issues and environmental problems in Kuwait. 2 - Analyzing the content of the activities associated with the science curriculum for fifth grade in primary light menu that has been reached. 3 – Imagine a proposal for setting learning program based on electronic games, including the objectives and content, activities and evaluation . 4 – Six design learning games included in the proposed framework accompanied by scientific content to ensure the objectives, content and activities calendar, was presented to a group of gentlemen arbitrators to express an opinion. 5 - Scale setting environmental attitudes and environmental skills. 6 - Identify research group (experimental and control). 7 – Application of standards on groups experimental and control groups. 8 - Application the program and electronic games for the experimental group. 9 – Apply metrics after experimental and control groups. 10- Access to the results and processed statistically significant. 11- Show recommendations and proposals. Results: * There is a statistically significant difference at 0.05 between the average results of the students of the control group and experimental group with respect to the measure of environmental attitudes applied for the control group which studied the program. * There is a statistically significant difference at 0.05 between the average results of the students of the control group and experimental group with respect to the measure of environmental skills applied for the control group which studied the program. |