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العنوان
الرشاقة التفاعلية وأثرها على تنمية الذاكرة العضلية ومستوى الأداء في أداء العروض الرياضية /
المؤلف
الديب، مصطفى مجدي جلال محمود.
هيئة الاعداد
باحث / مصطفى مجدي جلال محمود الديب
مشرف / أحمـد عبـد الخالـق تمـام
مشرف / ثنـاء حسـن عـبد الرحمن
الموضوع
المرونه.
تاريخ النشر
2020.49
عدد الصفحات
108 ص. :
اللغة
الإنجليزية
الدرجة
ماجستير
التخصص
التدريب الرياضي
الناشر
تاريخ الإجازة
3/10/2020
مكان الإجازة
جامعة بني سويف - كلية التربية الرياضية - التدريب الرياضي
الفهرس
Only 14 pages are availabe for public view

from 121

from 121

Abstract

Science and scientific research is the locomotive of human development, and a fundamental factor in catching up with the progress and global supremacy of the countries that pioneered the introduction of scientific research as a basis for their advancement and supremacy. And commitment and adherence to scientific research and its results as outputs of progress and development in the various fields of training.
”Amr Saber Hamza” ”Najla Al-Badri Nour Al-Din” ”Badi’a Ali Abdul - Sami” believes that sports coaches, sports scientists and players are constantly and permanently looking for training methods that aim to improve sports performance and gain competitive advantages and interactive agility training is one of the latest techniques used in Sports field. And if we look at almost all sporting events without exception, we note that they require rapid movements, whether for the upper or lower extremities, or both. (9: 6)
Louise Engel (2011) points out that interactive agility is one of the modern concepts in physical education that has changed the recognized view of fitness to a modern view that integrates agility with perception and decision-making factors. She explained that it is open movements interested in cognitive skills and making appropriate decisions during the match according to the new stimulus. Whether visual or auditory. (131: 31)
Roger Wilson (2019) pointed out that the information we keep about repetitive activities is stored in the brain, not in the muscles. When we ride a bike, exercise, or practice our steps in dancing, we create a set of memories about these repetitive movements in our minds. By building neural pathways that help us take mental shortcuts, it allows us to perform ”unknown” acts unconsciously - which is why ancient artists can respond quickly against the attacks they have witnessed a thousand times, why experienced pianists can play their favorite songs the songs Without sheet music, or why you can walk and check your phone without focusing on how you move your feet forward. (41)
Salah Suleiman (2015) also sees that the importance and goals of sports performances differ from one country to another, and that this importance appears in several general aspects, including the national aspect: it shows the progress of the state in the sporting and artistic aspects and reflects the extent of the development of the sports culture that indicates the progress of the state and the reform of the systems. The social, physical and health aspects: Continuous training in the exercises selected according to the scientific, physiological and anatomical foundations gives individuals a high physical fitness, and the educational and social aspect: the educational and social importance is clearly evident during the training of sports performances where the participants acquire most of the generous moral qualities such as obedience, order, cooperation and Courage, endurance, gaining new friendships and teamwork to unify the goal, and in the mental aspect, sports performances are an important means of mental education, as the abundance of exercises and their connection to each other and the compatibility of movement with music and the transition from one formation to another in unified movements all this develops thinking and speed of response, and with regard to the aesthetic aspect: It reflects on the practitioners and spectators, as it develops the kinetic sense of beautiful performance in addition to the sense of b Linking Kinetic Music.
(119,120: 4)
He adds that the sports show is a selection of free physical exercises or with tools or tools developed according to the educational, physiological, kinetic and aesthetic principles performed by a group of individuals simultaneously and in one place with musical or vocal accompaniment, and reflects the extent to which the participants in the show have achieved progress in Mathematical and technical aspects. (4: 117,120)
Research problem:
Through the researcher’s participation and study of sports shows and his watching of many local championships during the previous years and his attendance at the championships of sports shows for universities and specialized colleges, the researcher noticed that there were some errors in the performance of sports performances in terms of implementing the kinetic sentences and moves within the formations and moving from one formation to another, as he noted that The difference between the place of training and the place of the tournament performance leads to errors in the positions of the individuals inside the stadium, and since it is known that easy movements in performance are easier to memorize than the more complex movements. The visual, which is represented in the directions given by the presentation coach during the performance, the difference in performance between the training places and the places of competition, the deficiencies occurring in the auditory perceptions related to the music accompanying the sports show and the performance of the accompanying motor sentences. Weakness in the physical abilities related to the speed of response and the ability to change directions of body parts and change the direction of the body Came as a whole at the appropriate times.
Research objectives:
The research aims to identify the effect of interactive agility training on muscle memory and performance level in the performance of sports performances.
Research hypotheses:
1- There are statistically significant differences between the pre and post measurements in the level of muscle memory in favor of the post measurement of the research sample.
2- There are statistically significant differences between the pre and post measurements in the level of mathematical display performance in favor of the post measurement of the research sample.
Search procedures:
First: Research Methodology:
The researcher used the experimental method using one group design, using pre and post measurement of the research sample.
Second: Research Society and Sample:
research community
The research community includes students majoring in exercises and sports performances enrolled in the third and fourth divisions of (64) students for the academic year (2019-2020) at the Faculty of Physical Education, Beni Suef University.
The research sample
The researcher selected the research sample by the deliberate method from students specializing in exercises and sports performances in the third and fourth division of the Faculty of Physical Education at the University of Beni Suef for the academic year (2019-2020), and their number (64) students, and (6) students were excluded due to illness cases and (18) students due to the high absenteeism rate, as they were divided into (10) students (non-distinct group) and (10) students (distinguished group) from the research community outside its basic sample to conduct the exploratory study, thus becoming the main strength of the research sample (20) A student.
Third: The means of data collection:
The devices and tools used in the research:
A- Data recording forms to record the measurements and tests under investigation.
B- Sports presentation evaluation forms.
C- Expert opinion survey form.
D- The thermometer to measure the length in centimeters.
E- Electronic balance to measure weight in kilograms.
F- Stopwatch to measure and record time.
G- Funnels.
H- Headphones (DJ).
I- Light bulbs.
J- Photography camera.
Survey study:
The researcher conducted an exploratory study on a sample of (20) students of the third and fourth division exercises and sports specializations for the year (2019-2020) in order to identify:
1- The validity of the devices and tools used.
2- Appropriate interactive agility training for the research sample.
3- Conducting scientific transactions for the tests used and making sure of their suitability and suitability for the research sample.
4- Ensure the suitability of the training program for the research sample.
The proposed training program:
The researcher designed the proposed training program using interactive agility exercises in accordance with the scientific foundations of sports training, after reviewing specialized scientific references in order to develop muscle memory and the level of performance in the performance of sports performances.
1) The goal of the program:
The research aims to design a training program using interactive agility exercises and to know its effect on muscle memory and the level of performance in the performance of sports performances
2) The time division of the program:
The training program consisted of (24) training units that were distributed over (8) weeks at the rate of (3) training units per week, and the time of each unit was (90) minutes, i.e. an average of (2160) s for the program as a whole.
Statistical treatments:
The researcher used the SPSS statistical packages program to statistically process the data, and it satisfied with the tabular significance at a significant level (0.05), and it used the appropriate statistical methods.
Research findings:
In light of the research objectives, hypotheses, the research sample, and the method used on the basis of the statistical treatments that were used in data processing and after presenting and discussing the results, the researcher reached the following conclusions:
1- The proposed training program using interactive agility exercises led to improving the muscle memory of the research sample.
2- The proposed training program using interactive agility exercises led to an improvement in the level of performance in sports shows.
Research Recommendations:
Based on the findings of the researcher in this study, the following is recommended:
1- Using interactive agility training in training programs for the specialization of exercises and sports performances.
2- The use of interactive agility exercises in training programs in general.
3- Using interactive agility training in training programs for sports shows.